@startuml
sprite $unity [48x48/16] {
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!define FA6_UNITY(_alias) ENTITY(rectangle,black,unity,_alias,FA6 UNITY)
!define FA6_UNITY(_alias, _label) ENTITY(rectangle,black,unity,_label, _alias,FA6 UNITY)
!define FA6_UNITY(_alias, _label, _shape) ENTITY(_shape,black,unity,_label, _alias,FA6 UNITY)
!define FA6_UNITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,unity,_label, _alias,FA6 UNITY)
skinparam folderBackgroundColor<<FA6 UNITY>> White
@enduml